How To Play

The current rules can be found here.

Set up

The Basic, Intermediate, and Advanced decks are placed in the middle of the table. Each player sets a Kingdom Board, 3 Riches cards, and a Center Land card in front of them

Action Phase 

Each player gets 3 actions per turn to improve their kingdoms, progress to better decks, and gather as many victory points as possible.

Actions

  •  Playing a card from their hand 
  •  Drawing or drafting a Basic card

Players will play Land, Person, Event and Victory cards as they advance their kingdom.

Land Cards - The foundation of any kingdom. With only 8 tiles available for land cards players must make their choices carefully. Resource land cards can stack and upgrade resource cards of the same type.

Person Cards - The life force of a kingdom. Person cards will add resource, strength and defense to your kingdom and will play a vital role in balancing war and prosperity.

Event Cards - Events can alter the course of medieval history, but make sure it's in your favor. A key component to player interactivity, these cards add another layer of strategy. As you progress to higher decks, the event cards become more powerful allowing for victory point swings and keeping each game close right down to the very end. 

Victory Cards - Great achievements rewarded only to those that seize the opportunity. Victory cards allows players to boost their kingdom to glory, provided they meet the demands.

Discard Phase

Each player can then choose to discard any number of cards from their hand. They will redraw back to their maximum hand size during the final phase of their turn.

Deck Check Phase 

Each player checks to see if they can upgrade their kingdom based on the level of cards they have in play. Once a player has met the requirements, they can upgrade their kingdom and Center Land. They will be able to draw according to their upgraded Kingdom Level in the next phase.

Draw Phase

At the end of a player’s turn, they draft or draw cards back to their maximum hand size. Each card in the draft is replaced when selected. The maximum hand size by default is 5, but it can be expanded by certain cards.

End of Game 

There is an “Age of Enlightenment” card within the Advanced deck. When this card is drawn, each player will play one final turn. After all turns are played, each player will count their current Victory Points (VP). The player with the most VPs wins!

Solo Mode 

Race Against the Shadow Kingdom

In the Solo mode, the game's setup, player turn actions, and player scoring are identical to the normal rules. After each turn the player takes, cards are drawn and placed face up for the Shadow Kingdom. The amount and type of cards drawn for the Shadow Kingdom depends on the player's current kingdom progression. The player can use Event cards against the Shadow Kingdom but be warned, if Event cards are drawn by the Shadow Kingdom there are unique effects that may occur.

After the player draws the Age of Enlightenment card, the player's Victory Points are compared against the Shadow Kingdoms, the latter using a special scoring method.

Conquest of the King

Read more details about this lite dungeon crawling mode, here!